Promode Bbox

Features compared to normal bbox:
-customizable CPMA-like skin colors
-Battlesuit shader (mostly used in Freezeplus&NoGhost for frozen bodies) replaced with VQ3 Freeze shader


cvars:                  default

cg_drawBBox              0          - 0/1/2/4/8       : dont / for enemy / for friend / for frozen enemy / for frozen friend draw bounding box (bitmask)

cg_enemyModel            tankjr/red - obvious

cg_weaponSelectHide      1          - 0/1             : hide / always visible weapon selection bar

cg_weaponSelectX         0          - 0-640           : x coordinate of 
weapon selection bar on screen

cg_weaponSelectY        48          - 0-480           : y coordinate of weapon selection bar on screen

cg_weaponSelectVertical  1          - 0/1             : 0 horizontal 1 vertical weapon selection bar

cg_enemycolor           00FFFF:00FF00:FF0000         -hex RGB triplet : Skin color of enemy(Head/Bbox:Body:Legs).Promode model needs to be set for it,e.g. cg_enemymodel xaero/pm .Does not work with r_vertexlight 1 or Bones model.

cg_friendColor           00FFFF:00FF00:FF0000         -hex RGB triplet : Skin color of teammates(Head/Bbox:Body:Legs).Promode model needs to be set for it,e.g. model xaero/pm .Does not work with r_vertexlight 1 or Bones model.

cg_enemyFrozenColor      00FFFF:00FF00:FF0000         -hex RGB triplet : Skin color of frozen enemy(Head/Bbox:Body:Legs).Promode model needs to be set for it,e.g. cg_enemymodel xaero/pm .Does not work with r_vertexlight 1 or Bones model.

cg_friendFrozenColor     00FFFF:00FF00:FF0000         -hex RGB triplet : Skin color of frozen teammates(Head/Bbox:Body:Legs).Promode model needs to be set for it,e.g. model xaero/pm.Does not work with r_vertexlight 1 or Bones model.

cg_drawModels            3          - 0/1/2           : dont / for enemy / for friend draw models (bitmask)

cg_teamRails             0          - 0/1             : in team games, colors of rail match color of player's team ( cg_enemyColor/friendColor )

cg_chatBeep              1          - 0/1             : disable / enable chat bwuuuuz :)

cg_muted                 0          - 0-2^32          : bitmask for muting clientslots 0 - 31, commands for easy use follow ( set this to 0 for unmute everybody, -1 mute everybody )

cg_mutedAlert            0          - 0/1             : if 1, alerts that muted player is speaking

cg_mutedReply            ""         - any string      : if not empty, uses tell command to write this string to muted player, which tried to speak

cg_drawClock             0          - 0/1             : draws current local time, instead time spent on server. you have to used it with q3launcher, or time will be wrong

cg_time                  0:00:00    - obvious         : current time - set by q3launcher







cmds:
mute   <clientnum>   
                                 : mute clientslot ( stays muted forever, so if muted person disconnects and somebody else connects to this clientslot hes muted too )

unmute <clientnum>                                    : unmute clientslot

muted                                                 : prints all muted client slots and player names at this slot (if any)